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I crack my knuckles and get to work, pinballing between enemies while combining melee and heavy melee attacks with ambush and silent takedowns. Once outside, a gang of baseball bat-wielding 'Freaks', working under the direction of Harley Quinn, have torched a van and seem generally very upset. And shrewd management of stealth and action, of dodging and charging with your fists raised, is imperative to success. Battles are brutal, reflex-heavy affairs, each complimented by whichever skills you've unlocked via its suite of status-boosting abilities. Grappling and/or gliding around the seedy, neon-soaked metropolis is great fun. The action unfolds exclusively after nightfall. Gotham City as a setting is as dark and moody as ever. This may be true, but in practice, there are stark similarities.

Since its reveal, WB Games Montreal has keenly stressed this is not another Batman Arkham game, and is completely independent of Rocksteady Games' prior action-adventure trilogy – Arkham Asylum (2009), Arkham City (2011), and Arkham Knight (2015) – and the studio's own Arkham Origins of 2013. In wider contextual terms, change strikes at the heart of Gotham Knights from a development perspective as well. Gotham Knights devs on why Batman's absence brings out the best in its superheroes And its new star of the show, Dr Harley Quinn, now operating independently of The Joker and the Suicide Squad, is gloriously enfranchised. In the Caped Crusader's absence, its new heroes are incentivized. The eponymous city-saving quartet of Robin, Nightwing, Red Hood, and Batgirl are tasked with filling the shoes of the recently deceased in Gotham Knights – that part is obvious – but it's how these characters adapt to and wrestle with change that really drives their stories.Īnd it's change that underpins this interpretation of Gotham City in just about every way. Granted, we've seen flashes of this evolving narrative since Gotham Knights was unveiled at DC FanDome in August 2020 – a handful of subsequent delays have allowed the devs to tease surplus world and story details over the last several months – but getting to grips with its characters first-hand, and fighting its scores of footsoldiers and unhinged antagonists has left me with a new appreciation of what the game hopes to achieve.
